From: flashlife@amd.com
Reply-To: flashlife@amd.com
Errors-To: flashlife-control@amd.com
Subject: Flashlife   V2 #10
To: flashlife@amd.com

From: Carl Rigney (moderator) <flashlife-control@amd.com>


Flashlife  Sun, 9 Jun, 1991   Volume 2 : Issue 10

Today's topics:

  Re Things That Go BOOM In The Night (A Lump Of Putty)
  Threatening People... (Christine O'Connor)
  INTIMIDATION  (Earthworm)
  Victimised characters (No More Mr Nice Guy)

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Date: Thu, 30 May 91 0:55:12 BST
From: A Lump Of Putty <R.J.Hay@loughborough.ac.uk>
Subject: Re Things That Go BOOM In The Night

(Just For A Little Light Entertainment;)

   >E.g. just how big a mess does 100kg of top whack military plastique Do
   >in a built up area when set up right?

This guy thinks he's got problems!
   Extract From A Recent Run;

      PC          Hello Evro, we want to buy something.
Evro (A Fixer)    What do you want?
      PC          Some C-12 with a radio detonator.
     Evro         No problem, how much C-12
      PC          Well, we're going to blow up a building, only none of us
                  has done this sort of thing before, so we thought you could  
                  tell us how much we needed.
     Evro         Ah, well in that case I'd suggest half a metric ton.
      PC          Okay. 

Well it was in Redmond so no-one's complaining (no-one that maters anyway),
it just means you need armour plated umbrellas if you're going out, and the
Earth will hit the Sun a few years earlier than expected !

    The Award For Extreme Stupidity In The Course Of Duty goes to the character
who rigged the explosives. The Ref thought 6 Karma points was a fair exchange 
for her life !

P.S.:You're not fooling anyone Paul (Adams) with your "Elven Physical Adept"
     everyone knows Hawk was yet another Lynch (the human merc.) persona.
     Let's see, after the faked death scene coming up that'll mean he's
     `died' 4 times !
 
 Goodbye for now :- ROB "Criminal Tendancies" HAY



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Date: Thu, 30 May 91 13:53:43 BST
From: Christine O'Connor <D.T.M.Gladding@loughborough.ac.uk>
Subject: Threatening People...

Forwarded message:
From D.T.M.Gladding@lut Thu May 30 13:48 BST 1991
From: Earthworm <D.T.M.Gladding@lut>
Subject: INTIMIDATION 
To: cgdtmg
Date: Thu, 30 May 91 13:47:54 BST
X-Mailer: ELM [version 2.3 PL0 (LUT)]

INTIMIDATION:

The target of the intimidating attempt makes a willpower roll, with the target
number of this being determined by the type of gun, and a number of situational
modifiers.

2 Successes: Attempt Failed miserably.
1 Success:   Attempt Semi ok - target is worried, but will carry on as usual if
	     the gun is no longer pointed at him.
0 Sucess:    Target is intimidated, and will cooperate fully in order to save
	     his miserable neck
Fumble:      Target panics and either runs, or if that isn't possible, attacks.

BASE RATINGS FOR WEAPON TYPES:

Hold out pistol							3
Light Pistol							4
Heavy Pistol/Machine Pistol					6
Assault Rifle/SMG/Shotgun/Sporting Rifle			8
LMG/MMG/Sniper Rifle						10
HMG/Assault Cannon/Missile Launcher/Minigun <5>			12
or any Vehicle Mounted Weapon

MODIFIERS (GENERAL)

Wielder / Target Body 6+					+/- 1
Wielder / Target Body 1						-/+ 1
Weilder / Target wounded & Bleeding				+/- 1
Wielder used weapon <1>		  				+   1 
Wielder / Target Cybered <2>					+/- 1
Weapon Silenced <3>						+   1
Weapon Modified <4>						+   1
Reputation of Wielder						+/- Varies
Weilder has Backup						+   1

SPECIAL MODIFIERS

These are modifications based upon the public's view of the weapon in use, for
instance in all the simsenses, the heros gun everyone down with their Ingram 
Smartguns, therefore they must be lethal. (Gee, I saw Neil the Ork Barbarian 
kill 40 guys with one of those - I'm not gonna argue with this one pointed at my
head...) Alternativly, this modifier could work the other way - all the baddies
use AK-97's, and they never scratch the heros - so there no need to worry about 
the one that this guy is pointing at your face...

NOTES

<1> - Depends on how the weapon was used. If the target has just seen all his
friends massacred with it, and the muzzel is still gently smoking, it's gonna
have an adverse effect. On the other hand, if it bounced off his armour a moment
agoi he ain't panicking about it as much.

<2> - The target knows if he has any effective cyberware. The only way he's 
going to know about it in the other guy is if is obvious (Dermal III), or the
guy has demonstrated it (Pulled out his guy in a blur - he must be wired)

<3> - Only in situations where a silencer would be useful, in a quiet kill and 
escape.

<4> - Is the modification obvious ? Only really if it causes a loss in 
concealability. (Sash's Pistol will do well here....)

<5> - If the target know's anything about a minigun, he won't worry unless the
barrels are spinning.

EXAMPLES

Ok - Lynch pulls an H&K HK227 on Susy, and tells her to drop to the floor or
he'll shot.

SMG - Base number 8. It's an H&K, and loads of security guards get blown away
whilst using them - so it's useless. (-1) But lynch has body 6, and is obviously
cybered up (+1, +1) However, Susy thinks of him as a friend, so his 'rep' is
going to work against him here. (-1)

Final Target number is 9
Susy rolls, 8, 4, 3, 3, 5, 2, and so drops to the floor immediately, sobbing.

Lynch then holsters his H&K, and tells her it was a joke. She doesn't like this,
and gets out her Browning Ultra Power.

This is a Heavy Pistol - Base of 6. Lynchs body and Cyberware work against this,
bringing it down to a  4. Susy is however known for her bad temper, and a 
Browning is generally regarded as a good handgun - a +2 overall, so the final
target number is 6.

Lynch rolls a 1, 1, 8, 3, 2, 7, and laughs at her.

Any comments or Queries to:

d.t.m.gladding@uk.ac.lut



--------------------------


Date: Mon, 3 Jun 91 21:45:04 BST
From: No More Mr Nice Guy <P.J.Adam@loughborough.ac.uk>
Subject: Victimised characters

Howdy out there.
	On an unrelated note, Marlowe wrote in about a PC who got dumped on by
every GM at once. Since it was my PC (he's currently on a colony ship to Mars,
since that's the only escape route open to him) I'd like to throw in my own 
comments.
	The problem started when MCT tried to kill me and very nearly succeded. 
They stopped to gloat and I got lucky - a friend pulled me out. Then an elven
assassin (guess who? I should have killed him in Lochlann) came after me, at the
same time as the corp I used to work for (and was a reservist for) started an
investigation to check for suspect loyalty. I managed to badly incriminate 
myself from an observer's point of view, then the Easter holiday intervened 
before I could get into work and account for my actions. Then a consequence of
a nine-month-old run came together with a trigger-happy police captain who 
wanted his ass covered, and I got busted, and things continued to go downhill.

	Now I'm not complaining about any one of these - they were all fair 
consequences of Lynch's actions, with one exception. (A dispute over a legal 
technicality - the GM who originally ran it cleared it, another threw it out, 
and that caused a lot of my problems.) But every move I made to get away from
one problem made another worse, and I was flailing around blindly in a fog of
disinformation. Realistic, yes, but not playable and extremely annoying when a
favourite character gets kicked out of Seattle with virtually no chance to deal
with the situation. The worst thing was there was, early on, a way out but the
character wouldn't even have seen it, let alone taken it, so I didn't. After 
that it was leave the planet or die. I wasted a lot of time, effort and newyen
trying to disappear, only to be told that it was hopeless and I should just give
in and accept fate. 
	Result? A favourite character gets the boot, I get extremely annoyed,
and several GMs get to congratulate themselves on taking Lynch out. I've been 
told several times that "we're not out to get you", but when two GMs are 
publicly working your character over and a third is busy in the background, wha