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Page last updated: 22-Sep-01

Seattle Location

Government: Representative Democracy (sea.144)
Currency: Nuyen
Population: 3,000,000 (sr3.313)

Racial Breakdown Legend

Corporate Presence
Federated Boeing (sea.149, bib.75-76)
Renraku (sea.47, ns.94, cd.78)
Aztechnology (sea.56, ns.90)
Yamatetsu (cd.115)
All megacorporations (sea.150, ns.82-96)
Wuxing (cd.109)

Flag
Unknown

Official sources

Primary Source: Seattle Sourcebook.
Primary Source: New Seattle.
Shadowrun: First Edition, pp 196-200.
Shadowrun: Second Edition, pp 270-275.
Shadowrun: Third Edition, pp 313-319.
Renraku Arcology: Shutdown. (Also see cd.76)
The Seattle Matrix (tm.54-65).

Mafia influence in: Underworld Sourcebook, pg 34.
Chimera: Underworld Sourcebook, pp 75-78.
The Ancients: Underworld Sourcebook, pp 102-103.
The Cutters: Underworld Sourcebook, pp 103-104.

The Big Dance (tsh.84-87), Pipeline (tsh.88) and Long Weekend/Big Sky (tsh.79-84) smuggling routes originate in Seattle.
Major Shadowland node. (tm.27)
A small clown-gang called the Scatterbrains claim the warehouse district as turf (und.106).
A small gang called the Razor Heads claims Puyallup as turf (und.109-110).
A small gang called the Halloweeners claims downtown as turf (src.125-126).
A medium gang called the Spiders claims Redmond as turf (src.126-128).
A small gang called the Spikes claims Interstate 5 as turf (src.128-129).
A small gang called the Red Hot Nukes claims Redmond as turf (src.129-130).
A small gang called the Night Hunters claims Renton as turf (src.130).
Ground broken for a Temple of the Dragon (yotc.46).

Semi-Official sources

The novel Never Deal With a Dragon is set in Seattle.
The novel 2XS is set in Seattle.
The novel Never Trust an Elf is set in Seattle.
The novel Into the Shadows is set in Seattle.
The novel Shadowplay is set in Seattle.
The novel Night's Pawn is partially set in Seattle (pp 5-19 & 197-262).
The novel Lone Wolf is set in Seattle.
The novel Raven and Wolf is set in Seattle.

Other sources

More data on the Ork Underground.
Neighborhoods
Fifth World info, including SEA-TAC.

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Shadowrun® is a Registered Trademark of WizKids LLC. Original Shadowrun material Copyright © 2001 by WizKids LLC. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.

The Sixth World © 2001 by Lester L. Ward III